![]() Glad to see you've added in some of the moveset updates from SWSH! I was wondering though, with regards to some of the new moves introduced, is there any way to bring them in? Discounting being able to literally input new moves, what occurred to me also as a possibility was sort of equivalent buffs to the Pokemon that benefited from those new moves. Originally Posted by Rayquaza Master 384 Try advancing and go back to see if it corrects. I thought I had some weird encounters there but I didn't really check until after I went through some of the story and assumed I just read the map wrong. It might just be reading the tables wrong initially. Originally Posted by Trieu Īh ok, I misread. Makes sense I guess but it would be nice to have a heads up about this because I thought I installed the game improperly or something. Turns out the encounter tables are properly implemented once you get the pokeballs it seems like. In addition, even if it was grass 2 that still doesn't explain why I saw both a Buneary and a Rattata in the same patch of grass despite them being in separate encounter groups? ![]() I'd link an image of the documentation but I can't yet. Grass 3 Levels: 2-3 Species Rate (%) Bunnelby 20 Buneary 20 Patrat 15 Poochyena 15 Ralts 15 Sentret 15 0 Hoothoot 0 15įeel free to correct me if I'm wrong but I'm pretty sure I'm suppose to find a Ralts, Patrat, etc because the grass patch immediately after your starter is suppose to be group 3. Grass 2 Levels: 2-3 Species Rate (%) Zigzagoon 15 Caterpie 15 Weedle 15 Pidgey 15 Scatterbug 15 Wurmple 15 0 Kricketot 0 15 Purrloin 10 ![]() "If you can find Ralts, Poochyena, Patrat or Bunnelby in the patch of grass where you get your starter, the hack is working." Make sure you're checking the correct patches of grass labeled in the pictures. The individual patches of grass spawn different pokemon.
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